B. Riley Principal 150 Merger Corp. and FaZe Clan Announce Effectiveness of Form S-4 Registration Statement

2022-06-22 13:26:19 By : Ms. Cherry Chen

B. Riley Principal 150 Merger Corp. (Nasdaq: BRPM) ("BRPM"), a special purpose acquisition company sponsored by an affiliate of B. Riley Financial, Inc. (Nasdaq: RILY), and FaZe Clan Inc. ("FaZe Clan"), today announced that the registration statement on Form S-4 (the "Registration Statement") with respect to the proposed business combination between BRPM and FaZe Clan (the "Business Combination") was declared effective by the Securities and Exchange Commission (the "SEC").

BRPM also announced that it will hold a Special Meeting of stockholders at 10:00 AM , New York City time, on July 15, 2022 . At the meeting, BRPM stockholders will be asked to consider and vote upon proposals to approve the Business Combination and related matters. BRPM stockholders of record as of May 26, 2022 are eligible to attend and vote at the Special Meeting. The Special Meeting will be held virtually and BRPM stockholders can attend using the virtual meeting instructions set forth on their proxy cards.

The Business Combination is expected to close shortly after the Special Meeting, subject to BRPM stockholder approval and the satisfaction or waiver of certain closing conditions. Upon closing, BRPM will change its name to FaZe Holdings Inc., and the combined company's common stock is expected to be listed on NASDAQ under the ticker symbol "FAZE".

"FaZe is on the verge of becoming a publicly traded company," said Lee Trink, Chief Executive Officer of FaZe Clan. "The capital from the Business Combination will help us to continue to grow our brand as a leader in esports and the creator economy, and embrace the advent of new digital goods and platforms. We look forward to closing the Business Combination and continuing to partner with the B. Riley team in our journey to the public market."

BRPM has filed a definitive proxy statement/prospectus relating to the proposed Business Combination with the SEC. The definitive proxy statement/prospectus contains important information about BRPM, FaZe Clan and the proposed Business Combination.

BRPM is a special purpose acquisition company formed for the purpose of effecting a merger, capital stock exchange, asset acquisition, stock purchase, reorganization or similar business combination with one or more businesses. BRPM began trading on the NASDAQ on February 19, 2021 following its initial public offering. Its shares of Class A common stock, units and warrants trade under the ticker symbols BRPM, BRPMU and BRPMW, respectively. BRPM is sponsored by an affiliate of B. Riley Financial, Inc. (Nasdaq: RILY).

FaZe Clan is a digital-native lifestyle and media platform rooted in gaming and youth culture, reimagining traditional entertainment for the next generation. Founded in 2010 by a group of kids on the internet, FaZe Clan was created for and by Gen Z and Millennials, and today operates across multiple verticals with transformative content, tier-one brand partnerships, a collective of notable talent, and fashion and consumer products. Reaching over 500 million followers across social platforms globally, FaZe Clan delivers a wide variety of entertainment spanning video blogs, lifestyle and branded content, gaming highlights and live streams of highly competitive gaming tournaments. FaZe Clan's roster of more than 85 influential personalities consists of engaging content creators, esports professionals, world-class gamers and a mix of talent who go beyond the world of gaming, including NFL star Kyler "FaZe K1" Murray, Lebron "FaZe Bronny" James Jr., Lil Yachty aka "FaZe Boat" and Snoop Dogg aka "FaZe Snoop." Its gaming division includes 11 competitive esports teams who have won over 30 world championships. For more information, visit www.fazeclan.com , investor.fazeclan.com and follow FaZe Clan on Twitter , Instagram , YouTube , TikTok , and Twitch .

In connection with the proposed business combination (the "Business Combination), BRPM has filed a registration statement on Form S-4 (the "Registration Statement") with the Securities and Exchange Commission (the "SEC") and a definitive proxy statement/prospectus relating to the proposed Business Combination (the "Proxy Statement/Prospectus"). BRPM will mail the Proxy Statement/Prospectus to holders of BRPM's shares of common stock as of the record date in connection with BRPM's solicitation of proxies for the vote by BRPM stockholders with respect to the proposed Business Combination and other matters as described in the Proxy Statement/Prospectus. BRPM stockholders and other interested persons are urged to read the Proxy Statement/Prospectus, and documents incorporated by reference therein, as well as other documents filed with the SEC in connection with the proposed Business Combination, as these materials will contain important information about BRPM, FaZe Clan and the proposed Business Combination. Stockholders are able to obtain copies of the Proxy Statement/Prospectus and other documents containing important information about BRPM, FaZe Clan and the proposed Business Combination filed with the SEC, without charge, on the website maintained by the SEC at http://www.sec.gov , or by directing a request to: B. Riley Principal 150 Merger Corp, 299 Park Avenue, 21st Floor, New York, New York 10171, Attention: Daniel Shribman , telephone: (212) 457-3300.

This communication shall not constitute a solicitation of a proxy, consent or authorization with respect to any securities or in respect of the proposed Business Combination. This communication shall also not constitute an offer to sell or the solicitation of an offer to buy any securities, or a solicitation of any vote or approval, nor shall there be any sale of securities in any jurisdiction in which such offer, solicitation or sale would be unlawful prior to registration or qualification under the securities laws of any such jurisdiction.

BRPM and FaZe Clan and their respective directors and executive officers, under SEC rules, may be deemed to be participants in the solicitation of proxies of BRPM's stockholders in connection with the proposed Business Combination. Stockholders of BRPM may obtain more detailed information regarding the names, affiliations and interests of BRPM's and FaZe Clan's directors and executive officers in the Proxy Statement/Prospectus. Information concerning the interests of BRPM's participants in the solicitation, which may, in some cases, be different than those of BRPM's stockholders generally, are set forth in the Proxy Statement/Prospectus.

The information in this communication includes "forward-looking statements" pursuant to the "safe harbor" provisions of the United States Private Securities Litigation Reform Act of 1995. All statements, other than statements of present or historical fact included in this communication, regarding the proposed Business Combination, the ability of the parties to consummate the proposed Business Combination, the benefits and timing of the proposed Business Combination, as well as the combined company's strategy, future operations and financial performance, estimated financial position, estimated revenues and losses, projections of market opportunity and market share, projected costs, prospects, plans and objectives of management are forward-looking statements. These forward-looking statements generally are identified by the words "budget," "could," "forecast," "future," "might," "outlook," "plan," "possible," "potential," "predict," "project," "seem," "seek," "strive," "would," "should," "may," "believe," "intend," "expects," "will," "projected," "continue," "increase," and/or similar expressions that concern BRPM's or FaZe Clan's strategy, plans or intentions, but the absence of these words does not mean that a statement is not forward-looking. Such statements are made pursuant to the safe harbor provisions of the Private Securities Litigation Reform Act of 1995 and are based on the management of BRPM's and FaZe Clan's belief or interpretation of information currently available.

These forward-looking statements are based on various assumptions, whether or not identified herein, and on the current expectations of BRPM's and FaZe Clan's management and are not predictions of actual performance. Because forward-looking statements are predictions, projections and other statements about future events that are based on current expectations and assumptions, whether or not identified in this communication, they are subject to inherent uncertainties, risks and changes in circumstances that are difficult to predict. Many factors could cause actual results and condition (financial or otherwise) to differ materially from those indicated in the forward-looking statements, including but not limited to: (1) the occurrence of any event, change or other circumstances that could give rise to the termination of negotiations and any subsequent definitive agreements with respect to the proposed Business Combination; (2) the outcome of any legal proceedings or other disputes that may be instituted against BRPM, FaZe Clan, the combined company or others; (3) the inability to complete the proposed Business Combination due to the failure to obtain approval of the stockholders of BRPM, to obtain certain governmental and regulatory approvals or to satisfy other conditions to closing; (4) changes to the proposed structure of the proposed Business Combination that may be required or appropriate as a result of applicable laws or regulations, including the risk that any regulatory approvals are not obtained, are delayed or are subject to unanticipated conditions that could adversely affect the combined company or the expected benefits of the proposed Business Combination; (5) the ability to meet stock exchange listing standards following the consummation of the proposed Business Combination; (6) the risk that the proposed Business Combination disrupts current plans and operations of BRPM or FaZe Clan as a result of the announcement and consummation of the proposed Business Combination; (7) the ability to recognize the anticipated benefits of the proposed Business Combination, which may be affected by, among other things, competition, the ability of the combined company to grow and manage growth profitably, maintain relationships with customers and suppliers and retain its management, key employees and talents; (8) costs related to the proposed Business Combination; (9) changes in applicable laws or regulations, including changes in domestic and foreign business, market, financial, political, and legal conditions; (10) the possibility that BRPM, FaZe Clan or the combined company may be adversely affected by other economic, business, and/or competitive factors; (11) the impact of COVID 19 on BRPM's or FaZe Clan's business and/or the ability of the parties to complete the proposed Business Combination; (12) the inability to complete the PIPE investments in connection with the proposed Business Combination; and (13) other risks and uncertainties set forth in the Proxy Statement/Prospectus relating to the proposed Business Combination. These forward-looking statements are provided for illustrative purposes only and are not intended to serve as, and must not be relied on by any investor as, a guarantee, an assurance, a prediction or a definitive statement of fact or probability. Actual events and circumstances are difficult or impossible to predict and will differ from assumptions. Many actual events and circumstances are beyond the control of BRPM and FaZe Clan. Forward-looking statements speak only as of the date they are made. While FaZe Clan and BRPM may elect to update these forward-looking statements at some point in the future, FaZe Clan and BRPM specifically disclaim any obligation to do so. These forward-looking statements should not be relied upon as representing FaZe Clan's and BRPM's assessments as of any date subsequent to the date of this communication. Accordingly, undue reliance should not be placed upon the forward-looking statements.

Contacts For FaZe Clan Investors: Ellipsis, ir@fazeclan.com Media: Chelsey Northern , chelsey.northern@fazeclan.com

For BRPM Investors: Dan Shribman , dshribman@brileyfin.com Media: Jo Anne McCusker , jmccusker@brileyfin.com

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SOURCE B. Riley Principal 150 Merger Corp.; FaZe Clan Inc.

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East Side Games Group (TSX: EAGR) (OTC: EAGRF) (" ESGG " or the " Company "), Canada's leading free-to-play mobile game group, in collaboration with Universal Games and Digital Platforms, announced today the worldwide launch of The Office: Somehow We Manage on iOS and Android. The free-to-play idle game is inspired by NBC's critically acclaimed, Emmy® Award-winning U.S. version of The Office which is now streaming exclusively on Peacock.

Watch the launch trailer here .

" The Office: Somehow We Manage offers players the chance to immerse themselves in iconic moments from the series and connect with their favorite characters like never before," said Darcy Taylor , Chief Executive Officer of ESGG. "Fans of The Office will absolutely feel the nostalgia through this new game."

" The Office: Somehow We Manage reimagines the cast as vibrant, animated characters for the first time, bringing a fresh new experience to The Office fans everywhere," said Jim Molinets , SVP of Production, Universal Games and Digital Platforms. "The game will transport players into well-known and hilarious episodes that have resonated with so many over the years and let them 'clock in' even more time with their favorite Dundler Mifflin employees."

The Office: Somehow We Manage will allow fans to relive memorable moments from the show like they've never seen them before - animated, all while tapping their way to record profits to save the Scranton Branch from downsizing. Featuring accessible gameplay for all types of players, this narrative idle tapper will give players the chance to unlock and upgrade iconic characters and their desks all the while participating in monthly special events for additional in-game rewards.

COLLECT ICONIC CHARACTERS IN GAME Tap, upgrade, and build desks for favorite characters from the hit NBC comedy The Office , including Prison Mike, Farmer Dwight, Pretzel Day Stanley, and of course, Three Hole Punch Jim, all appearing in animated form for the first time.

RELIVE MEMORABLE EPISODES FROM THE OFFICE [U.S.] Click through memorable episodes in this free-to-play game, like "The Dundies" and "Dinner Party." Take a seat in Michael's office, get in line for Pretzel Day, or spend the weekend at Schrute Farms. Oh, and watch out for Kevin's famous chili! Additional episodes from all nine seasons of the show will be added to the game on a regular basis.

SPECIAL EVENTS In-game events will introduce new versions of characters and more memorable moments, along with weekly and monthly special events inspired by elements from the show.

EARN IN-GAME REWARDS TO KEEP THE BRANCH AFLOAT Manage Dunder Mifflin Scranton with the help of the whole branch! Get new leads and tap away as the in-game rewards start rolling in. Just make sure Michael doesn't spend the surplus on a new plasma TV!

Players can now run the world's best mid-size regional paper company branch in The Office: Somehow We Manage , available now on iOS and Android.

Visual assets for the game, including key art and logos, can be found in the online press kit .

ABOUT EAST SIDE GAMES GROUP

East Side Games Group (formerly operating under the name "LEAF Mobile Inc.") is a leading free-to-play mobile game group, creating engaging games that produce enduring player loyalty. Our studio groups entrepreneurial culture is anchored in creativity, execution, and growth through licensing of our proprietary Game Kit software platform that enables professional game developers to greatly increase the efficiency and effectiveness of game creation in addition to organic growth through a diverse portfolio of original and licensed IP mobile games that include: Archer: Danger Phone, Bud Farm Idle Tycoon, Cheech & Chong Bud Farm , The Goldbergs: Back to the 80s, It's Always Sunny: The Gang Goes Mobile and Trailer Park Boys Grea$y Money , RuPaul's Drag Race Superstar and T he Office: Somehow We Manage .

We are headquartered in Vancouver, Canada and our games are available worldwide on the App Store and Google Play. For further information, please visit: www.eastsidegamesgroup.com and join our online communities at LinkedIn , Twitter , Facebook , and Instagram .

Additional information about the Company continues to be available under its legal name, LEAF Mobile Inc., at www.sedar.com .

ABOUT NBC'S THE OFFICE

Produced by Universal Television in association with Deedle-Dee Productions and Reveille Productions, The Office is a groundbreaking mockumentary television series that follows the daily lives of the employees of the Scranton branch of Dunder Mifflin, a fictional paper company. All nine seasons of the Emmy® Award-winning series are available exclusively on Peacock.

Peacock is NBCUniversal's streaming service. Peacock delivers a world-class slate of exclusive originals, on-demand libraries of hit TV shows, plus critically acclaimed films from the vaults of Universal Pictures, Focus Features, DreamWorks Animation, Illumination and Hollywood's biggest studios. In addition, Peacock taps into NBCUniversal's unmatched ability to deliver a broad range of compelling topical content across news, sports, late-night, Spanish-language and reality. NBCUniversal is a subsidiary of Comcast Corporation.

ABOUT UNIVERSAL GAMES AND DIGITAL PLATFORMS

Universal's Games and Digital Platforms group leverages the vast portfolio of IP and characters from NBCUniversal. The Games and Digital Platforms group is a business unit of Universal Brand Development, which is chartered with globally expanding the company's intellectual properties, franchises, characters and stories through innovative physical and digital products, content, and consumer experiences. The company's extensive portfolio includes properties created by Universal Pictures, Illumination, DreamWorks Animation and NBCUniversal Television and Streaming. Universal Brand Development is part of NBCUniversal, a subsidiary of Comcast Corporation. www.universalbranddevelopment.com .

Certain statements in this release are forward-looking statements, which reflect the expectations of management regarding the proposed transactions described herein. Forward-looking statements consist of statements that are not purely historical, including any statements regarding beliefs, plans, expectations or intentions regarding the future. Such statements are subject to risks and uncertainties that may cause actual results, performance or developments to differ materially from those contained in the statements. No assurance can be given that any of the events anticipated by the forward-looking statements will occur or, if they do occur, what benefits the Company will obtain from them. These forward-looking statements reflect management's current views and are based on certain expectations, estimates and assumptions which may prove to be incorrect. A number of risks and uncertainties could cause our actual results to differ materially from those expressed or implied by the forward-looking statements, including factors beyond the Company's control. These forward-looking statements are made as of the date of this news release.

SOURCE East Side Games Group

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The global entertainment & media (E&M) industry surged ahead last year, strongly outpacing overall global economic growth.  Following a pandemic-related 2.3% decline in 2020, E&M revenue rose a strong 10.4% in 2021, from US$2.12trn to US$2.34trn .  With the industry becoming more digital, more mobile and more youth-oriented, virtual reality (VR) and gaming are powerful growth drivers, while digital advertising permeates all of the industry. These are findings from PwC's Global Entertainment & Media Outlook 2022-2026 the 23 rd annual analysis and forecast of E&M spending by consumers and advertisers across 52 countries and territories.

Findings in this year's Outlook include:

Werner Ballhaus , Global Entertainment & Media Industry Leader, PwC Germany, said: "Industry press tends to focus on the companies that have dominated the E&M industry. But it is the choices that billions of consumers make about where they will invest their time, attention and money that are fueling the industry's transformation and driving the trends.  We are seeing the emergence of a global E&M consumer base for the coming years that is younger, more digital and more into streaming and gaming than the current consumer population. This is shaping the future of the industry."

North America dominates per capita E&M, but faster growth resides elsewhere

At a regional level, North America commands by far the highest E&M spend per capita, at US$2,229 , nearly double Western Europe's US$1,158 . By contrast, Asia Pacific , which was the largest E&M region by revenue in 2021 at US$844.7bn , has per capita spend of US$224 . The Middle East and Africa have the lowest per capita E&M spend of any region globally, at US$82 .

The top ten growth markets by CAGR, meanwhile, are focused in Latin America , Middle East , Africa and Asia , with OTT video and gaming providing the majority of revenue growth, and esports and cinema seeing fast growth as well. Turkey (estimated 14.2% CAGR), Argentina (10.4%), India (9.1%) and Nigeria (8.8%) are top-ranked for E&M consumer spend growth prospects over the five year forecast period.

In the not-too-distant future the metaverse could become a stunningly realistic world where individuals access immersive virtual experiences, through a VR headset or other connecting device. Because the metaverse is an evolution that may profoundly change how businesses and consumers interact with products, services and each other, its potential financial and economic value goes far beyond VR. In time, much of the revenues associated with video games, music performances, advertising and even e-commerce could migrate into the metaverse.

How big is the E&M opportunity in the metaverse?  The fast-growing market for VR is a starting point to consider. It is currently one of the smaller segments tracked, but the 36% rise in global spending over the past year is a hint of its long-term potential. The global installed base of stand-alone and tethered VR headsets is projected to grow from 21.6m in 2021 to 65.9m in 2026.

CJ Bangah, Technology, Media and Telecommunications Principal, PwC United States, said : "Coming out of the pandemic, we've seen a strong recovery across key sectors. This has set a new growth platform for Entertainment and Media heading into a turbulent future with fault lines, fractures, and new monetization opportunities dotting the landscape. As we enter FY23 and beyond, expect to see continued growth in digital-only and digital-enabled content and media experiences, gaming becoming the new battleground for consumer entertainment, and content and streaming being transformed by market and consumer dynamics."

About the Global Entertainment & Media Outlook 2022-2026

The PwC Global Entertainment & Media Outlook, with the accompanying publication, "Fault Lines and Fractures: Innovation and Growth in a New Competitive Landscape," provides in-depth analysis of global E&M consumer and advertising spending.  The Outlook includes five-year historical and five-year forecast data and commentary for 16 industry segments across 52 territories.  Segments include advertising (TV, internet, out-of-home); books; business-to-business; cinema; data consumption; internet access; music, radio and podcasts; newspapers and consumer magazines; OTT video; TV and home video; as well as Metaverse and NFT included for the first time this year.

At PwC, our purpose is to build trust in society and solve important problems. We're a network of firms in 156 countries with over 295,000 people who are committed to delivering quality in assurance, advisory and tax services. Find out more and tell us what matters to you by visiting us at www.pwc.com .

PwC refers to the PwC network and/or one or more of its member firms, each of which is a separate legal entity. Please see www.pwc.com/structure for further details.

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The Canadian digital media company to help with content production and post-production for the global professional esports leagues

Akshon Media is proud to announce that it has been named an official content production company for the 2022 season of Overwatch League™ and Call of Duty League™. This pivotal announcement comes after a successful 3-year deal with Activision Blizzard producing highlight videos for the Overwatch League .

For the 2022 season of Overwatch League , Akshon Media is expanding its mandate and working with Blizzard Entertainment to produce post-game match highlights, video content for broadcast and other work behind the scenes as a content production company.

In addition, the 2022 season will mark the first time Akshon Media produces match highlights for the Call of Duty League .

"These production contracts for the global franchises were awarded to Akshon Media for our uncanny ability to create content that truly resonates with the global esports fans," says Roger Chan , CEO of Akshon media. "Akshon's hand-picked team understands the storytelling needed to enhance the overall fan experience and we're thrilled to continue our relationship with Activision Blizzard."

The Overwatch League is a professional esports league for the Overwatch® franchise and features 20 teams representing 19 cities across six countries. The 2021 Grand Finals was the most-watched match in the league's history, with a global average minute audience of 1.68 million*. The 2022 regular season began on May 5th and is scheduled to run until October 22nd .

Call of Duty League is the official esports league of the Call of Duty® franchise and includes 12 teams representing four countries. The 2022 season of Call of Duty League is currently underway and has already seen a historic viewership during the season's first Major, making it the best performing Major since the league's inception*.

Founded in 2016, Akshon Media has been producing high-quality digital videos for a wide breadth of brands and categories. Known for its compelling storytelling, digital marketing and intricate network of content producers, it has operations in Los Angeles , Seoul , and Vancouver . For more information on Akshon Media and its portfolio, please visit www.akshonmedia.com .

Akshon Media is a multi-disciplinary digital media company with a team of creatives dedicated to working with our clients and partners to create high-quality, engaging digital video content from short news bytes, to explainer videos to full-length documentaries. Visit us at https://www.akshonmedia.com/ for more information.

The Overwatch League™ is the first major global professional esports league with city-based teams across Asia , Europe , and North America . Overwatch® was created by globally acclaimed publisher Blizzard Entertainment (a division of Activision Blizzard—Nasdaq: ATVI), whose iconic franchises have helped lay the foundations and push the boundaries of professional esports over the last 15 years. The latest addition to Blizzard's stable of twenty-two #1 games, Overwatch was built from the ground up for online competition, with memorable characters and fast-paced action designed for the most engaging gameplay and spectator experiences. To learn more about the Overwatch League, visit www.overwatchleague.com .

Call of Duty League™ is the official esports league of the Call of Duty® franchise, from publisher Activision. The Call of Duty League includes 12 teams representing 4 countries and spotlights the best Call of Duty esports players from around the world. The Call of Duty League launched in 2020 and features fresh ways for pro players, amateurs, and fans to come together around one of the world's most beloved games. To learn more about the Call of Duty League , visit callofdutyleague.com .

Cautionary Note Regarding Forward-looking Statements: Information in this press release that involves Activision Blizzard's expectations, plans, intentions or strategies regarding the future, including statements about the availability, dates, programming, features and functionality of the Call of Duty League and Overwatch League, including the 2022 season, are forward-looking statements that are not facts and involve a number of risks and uncertainties. Factors that could cause Activision Blizzard's actual future results to differ materially from those expressed in the forward-looking statements set forth in this release include unanticipated product delays and other factors identified in the risk factors sections of Activision Blizzard's most recent annual report on Form 10-K and any subsequent quarterly reports on Form 10-Q. The forward-looking statements in this release are based upon information available to The Call of Duty League, LLC, The Overwatch League, LLC, Activision Publishing and Activision Blizzard as of the date of this release, and none of The Call of Duty League, LLC, The Overwatch League, LLC, Activision Publishing or Activision Blizzard assumes any obligation to update any such forward-looking statements. Forward-looking statements believed to be true when made may ultimately prove to be incorrect. These statements are not guarantees of the future performance of The Call of Duty League, LLC, The Overwatch League, LLC, Activision Publishing or Activision Blizzard and are subject to risks, uncertainties and other factors, some of which are beyond its control and may cause actual results to differ materially from current expectations

CALL OF DUTY, CALL OF DUTY LEAGUE, and the CALL OF DUTY LEAGUE logo are trademarks or registered trademarks of Activision Publishing, Inc. in the U.S. and/or other countries. OVERWATCH, OVERWATCH LEAGUE and the OVERWATCH LEAGUE log are trademarks or registered trademarks of Blizzard Entertainment, Inc. in the U.S. and/or other countries. All other trademarks and trade names are the properties of their respective owners.

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Bingo Blitz® the Playtika® studio behind the world's #1 free-to-play social Bingo game[1]  has today announced a partnership with Meals on Wheels America, the leading charity dedicated to fighting senior hunger and isolation. The partnership will be focused specifically on the issue of loneliness as a critical health and social issue in elderly populations, a cause chosen directly by Bingo Blitz players.

Starting today, Bingo Blitz will feature dedicated content, developed in partnership with Meals on Wheels, allowing players to make an impact through gameplay. The in-game event is part of the chef feature, where players collect ingredients by playing Bingo and use them to make a wide range of dishes in the app's virtual kitchen. The game will also engage with its fans across social media and community platforms to highlight the important issue of loneliness amongst the aging population in the US.

Bingo Blitz will dedicate a total of $300,000 to the partnership with Meals on Wheels throughout 2022. A financial contribution of $200,000 will be donated directly to Meals on Wheels, and another $100,000 will be dedicated to promoting the partnership through local activations. As part of these local activations, some Bingo Blitz players will get the chance to join the game's employees in cooking and delivering meals to Meals on Wheels clients. The global community of players will also have the opportunity to write letters and to choose gifts for seniors living in isolation.

"We know that often, isolation – especially among older Americans who are homebound – is a hidden issue," said Kristine Templin , Chief Development Officer. "But loneliness is dire to seniors' health, and we need everyone to take meaningful action to address this growing issue. That's why we're so grateful to Bingo Blitz for their commitment to fighting senior isolation and hunger alongside us."

Loneliness as a social and public health problem has gained attention in recent years. The ongoing COVID-19 epidemic, and the need for social distancing, has left many older adults increasingly isolated at a time they can no longer rely on friends and family to keep them company and to provide them with basic necessities. In many communities, Meals on Wheels has stepped in to play a critical role in bridging this gap.

The story of Ollie, 83, is illustrative. Prior to the pandemic, she relied on her local church to provide her with community and social activities. Once the pandemic began, she began to feel isolated and alone – a feeling which only grew worse as friends and family were no longer able to safely bring groceries or to drive her to appointments.  Regular check-ins from Meals on Wheels volunteers have proven to be crucial in supporting her mental and physical well-being.  Ollie, who worked as a cook for three decades, said that: "These folks are just so friendly, and the food is good too ! " She continued, " I've lived through an awful lot in my life, but I don't think I've ever experienced something that has hurt so many people all over the world."

For Bingo Blitz, whose team developed engaging in-game content and challenges focused entirely on Meals on Wheels, the partnership is representative of the game's overall commitment to the fight against senior loneliness and to build communities through play. Lior Itzhak , General Manager of Bingo Blitz, comments:

"Everyone at Bingo Blitz is immensely proud to be officially partnering with Meals on Wheels America…we have always seen it as part of our mission to bring people together from all around the world to nurture a community spirit across borders. Unfortunately, there are too many people who need Meals on Wheels services. But there are also many people who have a strong desire to give back and offer help, however they can. We believe that our industry can "change the game of giving," playing a key role in encouraging that spirit of generosity and helping to build awareness of this important social cause through gaming.

About Meals on Wheels America Meals on Wheels America is the leadership organization supporting the more than 5,000 community-based programs across the country that are dedicated to addressing senior isolation and hunger. This network serves virtually every community in America and, along with an estimated two million staff and volunteers, delivers the nutritious meals, friendly visits and safety checks that enable America's seniors to live nourished lives with independence and dignity. By providing funding, leadership, education, research and advocacy support, Meals on Wheels America empowers its local member programs to strengthen their communities, one senior at a time.

Learn more at mealsonwheelsamerica.org .

Bingo Blitz ® is the #1 free-to-play bingo game1, with over 1 million active players per day on social networks and mobile platforms forming a large community of players from all over the world. At Bingo Blitz, we care about our players and are driven by a commitment to provide them with the highest quality product and user experience. Through exciting narratives, innovative features, and mega prizes, our mission is to reinvent the way people play Bingo. Our unique social platform and content make it fun and easy for millions of people to play and connect with each other worldwide.

About Playtika Playtika® Holding Corp. (NASDAQ: PLTK) is a mobile gaming entertainment and technology market leader with a portfolio of multiple game titles. Founded in 2010, Playtika was among the first to offer free-to-play social games on social networks and, shortly after, on mobile platforms. Headquartered in Herzliya, Israel , and guided by a mission to entertain the world through infinite ways to play, Playtika has offices worldwide and employs over 4,000 employees.

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[1] According to App Annie , Bingo Blitz is the world's most popular free-to-play Bingo game by worldwide downloads from Jan - Dec 2021 across iOS and Google Play.

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The virtual world platform SuperWorld along with renowned cryptoartist VESA have launched a groundbreaking art exhibit and NFT gallery in the Metaverse. The exhibit, entitled " LUXOR ", features an AR VR Luxor Temple modeled in 3D by the SuperWorld team, with dozens of NFT artworks created by VESA showcased throughout the virtual space.

The LUXOR project serves as a testament to the technology of the present and as a tribute to our ancient artistic and creative heritage.

"I'm thrilled to be working with VESA, and honored for the opportunity to bring his artistic and creative vision to life through the LUXOR project," said SuperWorld Co-Founder and CEO Hrish Lotlikar . "This exhibition is a great way to engage people in the history of the Luxor temple, introduce VESA's artwork to a broader range of NFT collectors, and showcase the amazing immersive tech we're building in SuperWorld."

"The culmination of this project, and having my work displayed in the Luxor temple in VR as designed by SuperWorld, is a tremendous honor," says VESA . "By resurrecting and paying tribute to the wisdom of our forgotten past and using it to articulate what is possible today, the Luxor project is not only exciting for me personally, but it also paves a roadmap for our creative future in the Metaverse."

The Luxor project's origin was initially inspired by Emmy-award winning writer, producer and Egyptologist, John Anthony West , whose series "Magical Egypt'' served as a catalyst for VESA in his journey toward creation. In addition, VESA has taken inspiration from the book Temple in Man, by R. A. Schwaller de Lubicz, which crystallized his artistic vision and rendered the project all the more impactful. And thus, VESA has created a digital monument that–like all art which moves us–must ultimately be framed as a question: Where does our journey begin?

About SUPERWORLD SuperWorld is a virtual world in augmented reality (AR), digitally mapped over the surface of the Earth. Plots of SuperWorld land are represented as non-fungible tokens (NFT) corresponding to real world space. Any user in SuperWorld can explore and create AR content, engage in a virtual real estate marketplace, or buy and sell NFTs in the SuperWorld NFT Salon. Visit SuperWorldapp.com

About VESA The work of mixed media artist VESA combines photography, painting, bodypainting, and digital collaging into a single expression called "Artevo." VESA's art is featured in collections of some of the art world's biggest patrons, and his work has been widely featured from Forbes , BBC World News , and Vice , among others.

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The acquisition gives Coin98 a gaming arm, fulfilling its ecosystem to push for Web3 mass adoption.

The acquisition gives Coin98 a gaming arm, fulfilling its ecosystem to push for Web3 mass adoption.

First established in 2021, Yunero is a new game studio based in Vietnam , on a journey to build its dream. The team consists of professionals from the traditional gaming industry, who have worked at leading companies including VNG Corporation, Eway JSC, Vega Corporation.

According to Fortune , Vietnam was the third most popular destination globally for many crypto wallets. The popularity of crypto wallets in Vietnam shows that people are not just buying crypto, but they are actively engaging with crypto games and other platforms, especially GameFi.

Rongos is Yunero's very first attempt at Web3 gaming. It's a revolutionary play-to-earn NFT game that will revamp the current blockchain gaming ecosystem. The game is expected to launch later this year.

" Incubating a game studio is our fundamental step toward onboarding the next billion users with blockchain gaming '', Thanh Le , Coin98's Founder shared.

The gaming market has witnessed a gradual growth annually. According to Coin98 Insights report, at this rate, this market can reach over $200B revenue and 3 billion global players by 2023.

"Game is not only a product, but also our language to write a new chapter for gamers, to simplify the blockchain world, and bring Web3 to the masses." - said Du Nguyen , CEO's Yunero Studios - "With our incredible experience and passion for game development combined with Coin98's global presence and value, we believe both ecosystems will be much stronger and more extensive.

Coin98 Labs is a DeFi product builder focusing on creating and developing an ecosystem of DeFi protocols, Web3 applications, and NFTs on multiple blockchains. Our mission is to fulfill untapped demand and enhance in-demand utilities in the DeFi space, helping people to access DeFi services effortlessly. The Coin98 universe is now consolidating Coin98 Super App, Coin98 Exchange, Coin98 SpaceGate (cross-chain bridge), Saros Finance (A DeFi Super-Network on Solana) and many more incubating initiatives.

Website | Twitter | Telegram | Blog | Discord

First established in 2021, Yunero is a new game studio developed with a vision to set a new standard for the game industry and build hit games in the blockchain world. Yunero's games are developed across various platforms, including PC and mobile to bring users the best experience. At Yunero Studios, creativity and innovation are the core. They believe that the best products are often generated from random ideas or concepts, no matter how bizarre they may be.

Website | Twitter | Blog | Telegram | Facebook

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Newly launching StreamMyScreen with MintMyStream for Creating Real-Time NFT Moments Provides Fastest Way for Creators to Monetize Broadcasts and Own Their Streams

Live CGI ( https:livecgi.com ), a global leader in enabling customized virtual metaverse experiences for streaming, eCommerce, and blockchain-enabled features, today unveiled its groundbreaking product StreamMyScreen ™, a cloud-based studio platform that unleashes the creator economy. StreamMyScreen™ is an affordable and easy-to-use livestreaming consumer product that features MintMyStream™, making the metaverse accessible to all content creators, gamers and their fans, worldwide.

Widening adoption of emerging Web3 technology is revolutionizing the $100b creator economy, accelerating the potential for more diverse revenue opportunities for individual creators and video game streamers. To date, these opportunities have been too difficult to access for consumers due to a lack of simple to use, blockchain enabled studio tools. StreamMyScreen™ NFTs will give creators and their fans truly unique, easy-to-mint digital memories to relive their most unexpected, enjoyable and dramatic streaming moments.

Live CGI, building on its decades of experience in broadcast entertainment, B2B virtual production, Unreal Engine game development and livestreaming technology, is now developing unique consumer-facing products to enable the same level of Web3 technology for individual users.

Live CGI has launched StreamMyScreen™ with MintMyStream™, a new MaaS™ (Metaverse as a Service™) streaming product for creators with cutting-edge features. StreamMyScreen™ is the market's easiest and most affordable subscription livestreaming consumer product. StreamMyScreen is also powerful in giving creators a first-of-its-kind suite of current and planned Web3 features that allow them more direct control over how they monetize their content.

MintMyStream™ allows users to capture video clips of their live broadcast, create real-time NFT moments and publish them to a dedicated StreamMyScreen™ Storefront and OpenSea, the world's largest NFT marketplace.

StreamMyScreen™ builds on Live CGI's patented Quinstream © technology, a B2B livestreaming studio that offers a next generation solution to virtual content production, immersive audience experiences and addressable eCommerce. For B2B clients, the powerful Quinstream © technology represents a true breakthrough due to its flexibility and affordability. StreamMyScreen™ provides the same benefits to all consumer content creators and video game streamers.

"StreamMyScreen™ brings the metaverse and Web3 to the masses. Live CGI is delivering a first-of-its-kind, customizable streaming studio that gives creators total control over their livestreaming content. StreamMyScreen™ helps streamers make more money with less effort," said Marc Rowley , co-founder and CEO of Live CGI . "Until today, even the most successful gamers and creators have been limited in how they monetize their streams, especially in leveraging opportunities with blockchain technology. With the introduction of StreamMyScreen™ and the MintMyStream™ feature, we change the game, liberating creators to unleash their full creativity and earning potential while offering a greater mix of options and functionality for consumers to engage with. We want creators to do more than just stream; we give everyone the ability to ' Own Your Stream .'"

StreamMyScreen™ is an instant streaming studio that allows creators to livestream themselves, their screen, and simulcast them wherever and whenever they choose. StreamMyScreen's incredibly intuitive user interface and affordability, lets creators broadcast their streams on the most popular RTMP livestreaming social platforms, like Twitch, YouTube and more. StreamMyScreen™ also lets creators use RTMP streams. Pricing and Availability:

StreamMyScreen™ is available today at https://streammyscreen.com/ and offers accounts with 10 free streaming hours. Premium members are charged $9.99 per month for unlimited streaming hours plus additional features.

Live CGI, Emmy-winning team, including developers and creators who specialize in gaming and livestreaming, unleashes the creator economy and leads the Web3 content revolution by enabling customized virtual and augmented reality worlds for creators, gamers and streamers. Live CGI innovates with MaaS (Metaverse as a Service) consumer products, a new category of blockchain-based software tools to enable live streaming, NFT minting and live eCommerce in the Metaverse. Live CGI originally developed its patented Quinstream ® technology to provide SaaS based B2B content studios that, using virtual production,  drastically reduce production costs, create immersive audience experiences and personalized eCommerce at scale. Live CGI is a partner in Mempoverse , an omni-metaverse lifestyle gaming brand designed to unlock pure entertainment . Based in Westport, Connecticut and Lake Oswego, Oregon , Live CGI's diverse management, employees and advisory team delivers studio innovations with a singular mindset: Made for Creators, by Creators. Learn more by visiting: http://www.livecgi.com

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